[Uh-user] New Tile system
Thomas Kinnen
nihathrael at unknown-horizons.org
Wed Nov 4 23:24:45 CET 2009
Hi all,
we discussed the new tile/path system during the meeting.
Why do we need a new one?
The old one is pretty hard to use especially for non programmers as it
uses a lot of sqltables which are a pain to use. It's a lot of work to
add new tiles. It's also not very flexible and doesn't allow adding
different graphic sets for the same object.
What do we want to do?
The new system should be pretty close to the action_set system used by
other objects like buildings. If we manage to use similar standards we
could use the same animation loader for both grounds and buildings.
What do we still need to know?
- naming conventions for the folders
- where do we store the ground properties like the groups it belongs to
(ground, water, buildable, unbuildable, stone, etc)? Db? Yaml files?
Any input is welcome!
So long,
Thomas
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